(08-10-2013, 05:50 PM)Tsalmaveth Wrote: Are the Miqo'te still living in clans away from other races or are they more or less fully integrated into society and living in the cities and settlements along side Hyur and so on? I guess I just assumed all the races still tended to gravitate to their own groupings except for the major cities(Ul'dah, Gridania and Limsa basically).
That's a point of some contention, as you can see. Let me speak to the miqo'te on this, since I know their lore better than I know other races' lore.
What we know by lore thus far is that, post-Calamity, refugees started heading to the city-states, with Ul'dah being afflicted by this most of all (main scenario quest, ARR, around level 16). We also know that Keepers of the Moon have historically been viewed as poachers by Gridanians, but that many have managed to work through that to live in Gridania (main site). As for the Seekers, a small number of them live in Limsa Lominsa, with others living in the Sagolii desert (main site). We know about the way miqo'te live in their tribes or family units from their naming conventions thread. We also know miqo'te are territorial, with the males especially reclusive (main site).
In game, you see miqo'te everywhere, though often less than other PC races. This is where the disagreement lies, you see: we have conflicting lore sources. On the one hand, the devs have given us considerable information on how miqo'te typically live. On the other, you see miqo'te showing up in cities. The resolution to this that I use -- which is speculative, since the devs haven't cleared this up -- is that most miqo'te are living outside of cities, in the "grey areas" of the world that the game doesn't let us see, largely in their traditional way. However, some smaller number were born in the city-states, lived in one their entire lives, or adopted the culture when they moved there (perhaps to be an adventurer). These are the miqo'te you see in the cities, and they seem to maintain their naming conventions but not, so much, their traditional cultural elements.
Of course, like I said, since the devs haven't cleared things up, that's all speculative, and others have different opinions on the matter. Personally, I feel my explanation above works well because it doesn't exclude anyone the ability to RP what they want; it puts no limits on what people can play (tribal, non-tribal, etc.). However, it doesn't really address the rarity issue that you raised, on which different people have different opinions.
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Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))