Thanks for all the welcomes (and RP invitations!) Â I'll definitely need to poke the lot of you sometime for RP. Â :>
And to Jancis, I know what you mean.  Being able to have events turn any which way and have real resulting consequences in the world beyond affecting other character's stories directly was really awesome.  (things such as being able to heal a corrupted land area that would actually recover and stay recovered for all subsequent characters, unearthing ruins into a new explorable area for everyone, have npcs and antagonists spawn exclusively for the event, and react to characters asking them questions, etc.)  But alas, I don't doubt fun can still be had without those DM abilities, that was always just some (amazing) extra flare, and I'm eager to see what people come up with here.
And to Jancis, I know what you mean.  Being able to have events turn any which way and have real resulting consequences in the world beyond affecting other character's stories directly was really awesome.  (things such as being able to heal a corrupted land area that would actually recover and stay recovered for all subsequent characters, unearthing ruins into a new explorable area for everyone, have npcs and antagonists spawn exclusively for the event, and react to characters asking them questions, etc.)  But alas, I don't doubt fun can still be had without those DM abilities, that was always just some (amazing) extra flare, and I'm eager to see what people come up with here.