There would be two ways to win my character's boss fight. One is a kind of shortcut/Easter egg, the other is the general fighting and killing way.
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All of the stuffScene: Adventuring group comes into a brightly colored room. There's a large table with multiple glasses, mugs, cups, and all kinds of various drinks ranging from water to wine and amazingly comfortable chairs. A lone buff Keeper Miqo'te in white heavy armor in a carbuncle themed mask is currently sitting at the table. He speaks in a deep and slow voice and waves to the table in a lazy fashion "Please, sit with me. Have a drink. I needed the company".Â
Typical combat route:
After about 10 seconds of nobody taking the bait, he stands. "I take my job as ambassador seriously. I insist you become comfortable, and I said sit". Again, he begins to speak after a few seconds. "So, you haven't come for leisure... You've come to fight, then? It brings me no joy, but so be it. I won't deny you the chance to seek your pleasure".
He pulls out a large club and smashes the table sending drinks and cups flying, opening the fight with an AoE. "If you do not wish for leisure, then show me what you take enjoyment from!" The first phase is fairly straightforward tank and spank with occasional adds, giving your party compliments for working together as well as they are, calling out specific character names for healing the most damage, dealing the most damage, or taking the most damage (he will randomly switch targeting between who is in the first and second aggro positions, meaning both tanks need to have good aggro or a party member will likely be killed). The higher you are on the aggro list for your specific job's mechanic, the more likely he is to call out their name. This is important for the next phase.
The first phase switch is at 75% hp. He will then say one of three phrases: "Who among you prizes shielding your allies from harm?", "Who among you prizes spilling your enemy's blood for your allies?", and "Who among you prizes renewing your allies?". At this point, only the people who he named in the first phase can interact with him or other party members. The first indicates tanks, the second indicates DPS, and the third indicates healers. If someone attacks him that he either hasn't called out or is the wrong job, he will counter-attack them for heavy damage and knocking them to the edge of the area saying "I have taken measure, and I find you lacking". Attacking twice in this manner without being heavily healed is a guaranteed player kill. Depending on your role when he calls this, you have different tasks. Tanks need to weather his attacks for a certain amount of time. DPS has a mini-DPS race depending on the amount of people he called out. Healers will need to heal themselves/each other. He will alternate between Phase 1 mechanics of calling out players and calling out specific jobs. If there is a large discrepancy in the abilities of party members, this phase takes longer as he is more likely to keep calling out single players rather than the group to attack and interact when he has a job called out. Occasionally he will call out a specific player that is severely lagging behind in their area and say "You do not find joy from battle. You and I are kindred spirits", and will give them a buff.
The third phase starts at 30% HP. The room will grow dark and he slips his mask to the top of his head, saying "The brightness hurts my eyes. This displeases me". He will begin attacking with more vigor within the darkness. Around the outside edge of the room are blue carbuncle lamps that give off a soft blue light. By turning on the carbuncle lamps you slow him down but the lamps don't stay on for very long. Players now need to balance between all three mechanics until Aziraya is dead. Upon dying he says "You have shown me what you seek in life. It saddens me to see you wallow in the vice of your wrath, but I will not begrudge you for seeking it".
The general idea is that all of the characters in the fight are working closely together without the ability for one person to simply pull ahead of the others or to carry them.
Easter Egg route:
When he invites all of them to sit, everyone should sit in a chair. At this point he will take off his mask and pour a drink for a random player at the table and hold up an empty glass. Everyone must do a /handover emote to another player (as if pouring them a drink), and the random player poured for at the start must do it toward him. Players have 10 seconds to do the /handover as well as a /joy after being poured for.Â
-If someone doesn't do a /handover emote or doesn't respond with a /joy emote after being poured within the time limit, he will hit them with the giant club and mention something about gratitude, instantly KOing them. Players knocked out in this way won't get any reward for completion of the Easter egg portion.
-If everyone did a /handover emote but not everyone was poured for (such as multiple people pouring for a single other party member on accident), he will remark, "There are some among you who haven't been served...". The party has another 10 seconds to make sure the person is served and they have emoted their thanks. If the party fails, he will wipe the group other than the people who haven't been served saying, "You think yourself better than another? I will not have that stand at this table" and then the normal fight sequence begins.
Upon successful completion of the Easter egg portion, the fight will be considered a success. He will then give everyone a journal named "Simple Pleasures" that can be exchanged for various things from an NPC merchant, chiefly among them is a sleeping emote.
Typical combat route:
After about 10 seconds of nobody taking the bait, he stands. "I take my job as ambassador seriously. I insist you become comfortable, and I said sit". Again, he begins to speak after a few seconds. "So, you haven't come for leisure... You've come to fight, then? It brings me no joy, but so be it. I won't deny you the chance to seek your pleasure".
He pulls out a large club and smashes the table sending drinks and cups flying, opening the fight with an AoE. "If you do not wish for leisure, then show me what you take enjoyment from!" The first phase is fairly straightforward tank and spank with occasional adds, giving your party compliments for working together as well as they are, calling out specific character names for healing the most damage, dealing the most damage, or taking the most damage (he will randomly switch targeting between who is in the first and second aggro positions, meaning both tanks need to have good aggro or a party member will likely be killed). The higher you are on the aggro list for your specific job's mechanic, the more likely he is to call out their name. This is important for the next phase.
The first phase switch is at 75% hp. He will then say one of three phrases: "Who among you prizes shielding your allies from harm?", "Who among you prizes spilling your enemy's blood for your allies?", and "Who among you prizes renewing your allies?". At this point, only the people who he named in the first phase can interact with him or other party members. The first indicates tanks, the second indicates DPS, and the third indicates healers. If someone attacks him that he either hasn't called out or is the wrong job, he will counter-attack them for heavy damage and knocking them to the edge of the area saying "I have taken measure, and I find you lacking". Attacking twice in this manner without being heavily healed is a guaranteed player kill. Depending on your role when he calls this, you have different tasks. Tanks need to weather his attacks for a certain amount of time. DPS has a mini-DPS race depending on the amount of people he called out. Healers will need to heal themselves/each other. He will alternate between Phase 1 mechanics of calling out players and calling out specific jobs. If there is a large discrepancy in the abilities of party members, this phase takes longer as he is more likely to keep calling out single players rather than the group to attack and interact when he has a job called out. Occasionally he will call out a specific player that is severely lagging behind in their area and say "You do not find joy from battle. You and I are kindred spirits", and will give them a buff.
The third phase starts at 30% HP. The room will grow dark and he slips his mask to the top of his head, saying "The brightness hurts my eyes. This displeases me". He will begin attacking with more vigor within the darkness. Around the outside edge of the room are blue carbuncle lamps that give off a soft blue light. By turning on the carbuncle lamps you slow him down but the lamps don't stay on for very long. Players now need to balance between all three mechanics until Aziraya is dead. Upon dying he says "You have shown me what you seek in life. It saddens me to see you wallow in the vice of your wrath, but I will not begrudge you for seeking it".
The general idea is that all of the characters in the fight are working closely together without the ability for one person to simply pull ahead of the others or to carry them.
Easter Egg route:
When he invites all of them to sit, everyone should sit in a chair. At this point he will take off his mask and pour a drink for a random player at the table and hold up an empty glass. Everyone must do a /handover emote to another player (as if pouring them a drink), and the random player poured for at the start must do it toward him. Players have 10 seconds to do the /handover as well as a /joy after being poured for.Â
-If someone doesn't do a /handover emote or doesn't respond with a /joy emote after being poured within the time limit, he will hit them with the giant club and mention something about gratitude, instantly KOing them. Players knocked out in this way won't get any reward for completion of the Easter egg portion.
-If everyone did a /handover emote but not everyone was poured for (such as multiple people pouring for a single other party member on accident), he will remark, "There are some among you who haven't been served...". The party has another 10 seconds to make sure the person is served and they have emoted their thanks. If the party fails, he will wipe the group other than the people who haven't been served saying, "You think yourself better than another? I will not have that stand at this table" and then the normal fight sequence begins.
Upon successful completion of the Easter egg portion, the fight will be considered a success. He will then give everyone a journal named "Simple Pleasures" that can be exchanged for various things from an NPC merchant, chiefly among them is a sleeping emote.