(11-25-2015, 08:48 AM)SicketySix Wrote: My point was more of, let says you and your friend are ingame and decide to RP walk from the 2 city-states. Mean while, Another of your friends is sitting at a tavern.
So you and your pal walk to Ul'dah, it took 10 minutes but RP wise it should be a few days. Meanwhile your buddy at the Tavern is visiting with a random. So what just took you 1 week just spanned into the time of your buddy emoting him pouring a drink.
So you head back to Ul'dah, it's now been 2 weeks. You walk in and find your buddy still sitting in the same spot.
"Buddy how ya been? Man its been 2 weeks since I last seen you!"
And he just looks at you in confusion because he's still working on the same drink as when you left lol.
In other words, pacing really only works out best through forum RP or something similar.
The only thing I could say for that is don't exit a scene, have another one that greatly modifies your character's timeline, and then try to re-enter the first scene. You'd just be setting yourself up for inconsistencies.
If say, your character is at the pub, but suddenly realizes that they -must- go pick up their potion order from the Alchemists' Guild, that's one thing. Having a whole journey after a day at the pub means you've very clearly exited that scene. If you were to go to the same pub after, that would be pretty problematic.