Plot Pricing
The initial price of land at the release of patch 2.1 will vary depending on World population and economy. Prices are also affected by location, and there may be differences between plots of the same size.
Pricing logic seems to be like a page out of NCSOFTs playbook. "Hey all, we're going to make everything super expensive so you spend more time in game thus reassuring your subscription fee reaches our pockets. This reasoning is based on the higher gil circulation in your market because we were lazy in addressing the RMT issue."
But in order to save face..and make pretends...
"Purchasing land or housing using gil obtained from RMT (real money trading) or other illicit means is strictily prohibited. Any land or estate hall deemed to have been purchased through such means is subject to seizure."
Enter super inflation for everything unless you have multiple crafting classes.
/facepalm
The initial price of land at the release of patch 2.1 will vary depending on World population and economy. Prices are also affected by location, and there may be differences between plots of the same size.
Pricing logic seems to be like a page out of NCSOFTs playbook. "Hey all, we're going to make everything super expensive so you spend more time in game thus reassuring your subscription fee reaches our pockets. This reasoning is based on the higher gil circulation in your market because we were lazy in addressing the RMT issue."
But in order to save face..and make pretends...
"Purchasing land or housing using gil obtained from RMT (real money trading) or other illicit means is strictily prohibited. Any land or estate hall deemed to have been purchased through such means is subject to seizure."
Enter super inflation for everything unless you have multiple crafting classes.
/facepalm