1. Where should it take place?
If you want maximum visibility, you can't help but do it in the Guilds proper. However, there's going to be a lot of foot traffic there with people doing quests and all. Open events can become big events, and big events can turn into pain for other players when they're trying to do quests and they hit a wall of text and a mass of people. On the other hand, you don't want to use FC housing, because that removes essentially all visibility -- no one who doesn't already know about it can stumble across it!
A good middle ground might be to pick one of the taverns outside of the main cities. There's several of these floating around in the 15-19 quest hub areas. By choosing such a spot, you retain the ability for people to come across the event while simultaneously keeping it out of one of the highest volume locations on the server. You could even tie this into RP, calling it an "authorized outreach event" or something of that nature.
There's also the option of picking a spot inside one of the city-states to do it that's not the Adventurers' Guild proper, though off the top of my head I can't think of any places in, say, Limsa Lominsa that would work for that. Gridania has a few spots that would work, as does Ul'dah.
As the game ages and fewer new characters are being created, you might consider migrating back to an Adventurers' Guild, as the load in the zone will be lower.
2. When should it be?
My vote's for Sundays, just because it works better for my schedule. I've seen these sorts of events run well on any day of the week, though starting too early US time can be tricky. I've observed the best turnout for tavern-style events I've run in the past when they start around 7-8pm Eastern time (GMT-4/-5) and run for a couple of hours. That gives time for people in even Pacific time an opportunity to get home from work.
If you want maximum visibility, you can't help but do it in the Guilds proper. However, there's going to be a lot of foot traffic there with people doing quests and all. Open events can become big events, and big events can turn into pain for other players when they're trying to do quests and they hit a wall of text and a mass of people. On the other hand, you don't want to use FC housing, because that removes essentially all visibility -- no one who doesn't already know about it can stumble across it!
A good middle ground might be to pick one of the taverns outside of the main cities. There's several of these floating around in the 15-19 quest hub areas. By choosing such a spot, you retain the ability for people to come across the event while simultaneously keeping it out of one of the highest volume locations on the server. You could even tie this into RP, calling it an "authorized outreach event" or something of that nature.
There's also the option of picking a spot inside one of the city-states to do it that's not the Adventurers' Guild proper, though off the top of my head I can't think of any places in, say, Limsa Lominsa that would work for that. Gridania has a few spots that would work, as does Ul'dah.
As the game ages and fewer new characters are being created, you might consider migrating back to an Adventurers' Guild, as the load in the zone will be lower.
2. When should it be?
My vote's for Sundays, just because it works better for my schedule. I've seen these sorts of events run well on any day of the week, though starting too early US time can be tricky. I've observed the best turnout for tavern-style events I've run in the past when they start around 7-8pm Eastern time (GMT-4/-5) and run for a couple of hours. That gives time for people in even Pacific time an opportunity to get home from work.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))