Hi there! Cool idea about the weekly event; I think it could lead to a lot of good RP opportunities.
About the concept of the actual "Eorzea Adventurer's Guild" hall, though, there are already things called "Adventurer's Guilds" in each city-state. At each of these guilds, levequests (essentially, contracts for odd jobs and missions) are available to adventurers looking for coin, there are bulletin boards for other job postings, and there's also a bar, large seating area, and overnight lodgings available. ICly, I believe adventurers would also have the ability to post jobs of their own for other adventurers to take on. It seems like this overlaps considerably with your concept. OOCly, these buildings are where you go during the intro questline, and are also where you can access levequests and your inn room.
If you already know about this and have a specific niche in mind for your concept that makes it distinct from the game's extant Adventurer's Guilds, then cool! It'd be nice to know why an adventurer would choose your establishment over the more established Adventurer's Guilds, so perhaps you could provide a bit of additional information about that.
If you didn't know about this, then no big deal; you can probably still tweak it slightly to keep the core concept that you're looking for, but allow it to more naturally exist alongside the guilds that the game already offers. Perhaps there's something that your establishment can provide to adventurers that the regular guilds don't, or something that makes them distinct from the larger Adventurer's Guilds that would make an adventurer want to go to your guild for work rather than the larger ones. Or, even if you don't want to do that, perhaps there's some way that you could integrate your "player-run" concept into the existing Adventurer's Guilds, by having player characters serve as employees or something.
About the concept of the actual "Eorzea Adventurer's Guild" hall, though, there are already things called "Adventurer's Guilds" in each city-state. At each of these guilds, levequests (essentially, contracts for odd jobs and missions) are available to adventurers looking for coin, there are bulletin boards for other job postings, and there's also a bar, large seating area, and overnight lodgings available. ICly, I believe adventurers would also have the ability to post jobs of their own for other adventurers to take on. It seems like this overlaps considerably with your concept. OOCly, these buildings are where you go during the intro questline, and are also where you can access levequests and your inn room.
If you already know about this and have a specific niche in mind for your concept that makes it distinct from the game's extant Adventurer's Guilds, then cool! It'd be nice to know why an adventurer would choose your establishment over the more established Adventurer's Guilds, so perhaps you could provide a bit of additional information about that.
If you didn't know about this, then no big deal; you can probably still tweak it slightly to keep the core concept that you're looking for, but allow it to more naturally exist alongside the guilds that the game already offers. Perhaps there's something that your establishment can provide to adventurers that the regular guilds don't, or something that makes them distinct from the larger Adventurer's Guilds that would make an adventurer want to go to your guild for work rather than the larger ones. Or, even if you don't want to do that, perhaps there's some way that you could integrate your "player-run" concept into the existing Adventurer's Guilds, by having player characters serve as employees or something.
Adelpha Sarantas (ARR) / Aldrisi Shirantas (1.0)
Currently retired from RP.
Currently retired from RP.