I've painted myself into a corner moer than once myself. Â A few thoughts:
1) It helps to set a central point, theme, or other kind of guiding star. Â Try pinning down what aspect made this character the most enjoyable to you, and get as specific as you can. Â Once you know what you absolutely must keep, finding ways to change the rest is a lot easier.
2) Needing IC help from others helps to keep you with others, not above them. Â He can (and probably should, from your description) be reluctant and unhappy about it, but seeking aid from others is a real and relatable lesson in humility. Â The more open-ended your character's problem, the better - you want other players to decide what they'll contribute.
3) Downsides, mistakes, and losses are all cool. Â They add to the story. Â I don't mean to suggest that you have to dump a fresh list of flaws onto your character, but rather that you can think about the sorts of situations where your character would end up not in the right, and portray them honestly.
1) It helps to set a central point, theme, or other kind of guiding star. Â Try pinning down what aspect made this character the most enjoyable to you, and get as specific as you can. Â Once you know what you absolutely must keep, finding ways to change the rest is a lot easier.
2) Needing IC help from others helps to keep you with others, not above them. Â He can (and probably should, from your description) be reluctant and unhappy about it, but seeking aid from others is a real and relatable lesson in humility. Â The more open-ended your character's problem, the better - you want other players to decide what they'll contribute.
3) Downsides, mistakes, and losses are all cool. Â They add to the story. Â I don't mean to suggest that you have to dump a fresh list of flaws onto your character, but rather that you can think about the sorts of situations where your character would end up not in the right, and portray them honestly.