(09-22-2016, 07:14 AM)Roderick Wrote:(09-22-2016, 02:55 AM)Valence Wrote: Last roulette in Hullbreaker for a change, it was me that turned kind of into a douche. Okay, not intentionally, pretty mild, but well.To be fair, that pull is rather annoying as a tank... in terms of "mechanics". The rogue doesn't move until he's done doing his stealth crap... and the mob on the far right (caster? archer? never paid enough attention to what he's doing exactly) doesn't move either. The only mob that moves is the one in the center... and the other two are spread too far apart to hit with -insert aoe threat move here-.
Tank had sometimes difficulties to hold aggro. I'm BLM-ing with a good MNK that was parsing similarly to myself, and a very good WhM that was not that far behind either with holyspamm.
It went pretty smooth though, even if we took a few hits at times or just died a few, until we reached that pack of 3 mobs with the rogue dude that poisons you. Tank misses to aggro everything, and since we DPS well enough all hell gets loose. Healer gets twoshot by the rogue and the rest, and the tank dies just after.Â
All the mobs turn on me as I'm in astral burst phase with AoE spells... Notice that I forgot to pop quelling strikes. Pop it out of habit even if I'm going into umbral. Pop up manawalls to survive a few seconds longer, teleport to the poor monk in a panic... And transfer him all aggro since quelling strikes + umbral no dps mode.
Monk dies and I kill the last remaining mobs.Â
Felt like a huge douchebag BLM after.
So, depending on the decisions of the DPS (and possibly healer) in the group, that pull can get out of hand pretty quickly.Â
Personally, what has seemed to work best for me thus far as a DRK, is unmend the rogue, then quick tab target to the middle and lunge, then drag the middle to the right and unleash. Eventually, assuming the DPS didn't go apeshit on it, the rogue joins the rest of the group and I'll unleash once or twice again and it's smooth sailing from there.
Not calling you out by any means, but it really is simply a small matter of patience on that pull as everything is spread out so much that it's a bitch to get snap aggro on everything as a tank.
When I get to that fight on NIN, I pop my Mutilate DoT on the rogue right after the tank pulls and it seems to break him out of his stealth act and get him in line a little quicker (92% sure it works; I need to watch closely next time to confirm.). On odd occasions he ends up aggroing on me briefly, but that's why I have a bag of aggro-tossing tricks*, defensive cooldowns, and stand in a clump of violence with a well-insulated hate factory.
*But seriously, am I the only ROG/NIN who gets a little high on having the power to choose who tanks at any given moment? My dream is to be in a well-coordinated group of 3 NINs and a healer and play 'Pass the Boss' through dungeons.