Wind-up Kal Numara
A MUCH smaller version of a rather strange "pirate". The thing's tangled mess of curly hair is nearly as big as it's body.
Lore:
No-one's quite sure who commisioned this minion but it's thought to be the one it's modelled after. Keep an eye on your booze and don't try to comb or brush out her hair, it'll just make it worse.
Comes with several random outfits, most of which are common of Lominsans, and may occasionally be seen with glasses or a bandana
Behavior:
Independent
May randomly start fights or flirt with other humanoid minions.
May flirt with random passerbies, especially Roegadyn or Highlanders
May attempt to pet Miqo'te minions.
May steal and hide your booze or random objects as a prank.
Will ride on her summoner's shoulders... sometimes. She may throw little stones or nuts at nearby people or minions if summoner is idle too long.
Will play with animal minions.
Will attempt to assist in battle by "shooting" at targets with either a bow or gun.
May cuddle up to other minions or the summoner.
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Wind-up Dheina Tayuun
A very tiny minion of an already tiny moonkeeper miqo'te conjurer.
Lore:
A very timid little moonkeeper, she requires quite a bit of attention and care, but will gladly bring you flowers and tiny crystals or help you care for your chocobo.
Behavior:
Independent
Attempts to fight enemies you are fighting by
Mostly sticks close to you or will sit on your shoulder.
Occasionally will run off and return with an armful of flowers or useless shiny objects.
Attempts to fight enemies you are fighting. At range she will "cast" spells, and with melee fighters she will try to hit the target with her staff, stab their ankles with daggers, or run around in a panic.
May try to distract the target with showy magic if summoner has the target's threat focus
Will hide behind your legs and possibly cry if nearby players or npcs shout or yell.
Will stare at you if you are cooking or eat anything.
Will follow your chocobo when summoned.
Will get excited and "feed" or play with chocobo minions
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Wind-up Sam Redsteele
Whatever the original purpose of this automaton was, it doesn't seem to do much. At least you have some company on your adventures.
Lore:
We're not sure who created these automatons or even why, as there doesn't seem to really be anything special about them or the person they're modelled after.
Behavior:
Obedient
Will sit on your shoulder when beckoned.
Occasionally seen playing with tiny fireballs or flipping around a dagger while idling.
Will "help" with harvesting from botany nodes.
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Wind-up Armimi Armi
This Automaton doesn't seem to have much interest in being here.
Lore:
This rather serious lady seems far more interested in her studies and alchemy experiments than anything you're doing most of the time.
Behavior:
Independent
Will pull out a tome of some sort to read from whenever idling.
Occasionally wanders off to examine random objects or nearby minions.
Attempts to fight enemies you are fighting by stabbing the target or "casting" fireballs or little bolts of lightning.
Will watch the player while crafting for alchemy.
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Wind-up Cardea Moriliin
Unlike the real thing, this one is far less likely to try to kill you.
Lore:
Commissioned by the woman herself, it is a surprisingly loyal companion that will fight by your side or help with dispatching a rival by slipping something in their drink or helping with a distraction.
Take care to avoid offending the thing though or you may find yourself on the other end... or at least missing most your gil and your automaton
Behavior:
Obedient
Prefers to sit on your shoulder rather than walking. Pouts when made to walk
On occassion, will flirt with other humanoid or beast tribe minions. May attempt to "kill" them at random. Will disappear if attempt fails and needs to be resummoned.
"Steals" coins from other players (They won't actually lose anything)
Will spare with other puglists, monks, and rogue, or ninja type minions
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Wind-up Samhain
Whoever agreed to help create this mini-version of this woman must hate society
Lore:
Commissioned by it's namesake to an unknown goldsmith, these automata can wreck havoc if not carefully monitored while out. Keep any real blades out of reach.
Behavior:
Independent
Will attack other minions without warning, especially if male.
If you idle for more than 30 minutes or afks, it will attack your feet with with it's toy axe.
Will attack the feet of nearby afk players
A MUCH smaller version of a rather strange "pirate". The thing's tangled mess of curly hair is nearly as big as it's body.
Lore:
No-one's quite sure who commisioned this minion but it's thought to be the one it's modelled after. Keep an eye on your booze and don't try to comb or brush out her hair, it'll just make it worse.
Comes with several random outfits, most of which are common of Lominsans, and may occasionally be seen with glasses or a bandana
Behavior:
Independent
May randomly start fights or flirt with other humanoid minions.
May flirt with random passerbies, especially Roegadyn or Highlanders
May attempt to pet Miqo'te minions.
May steal and hide your booze or random objects as a prank.
Will ride on her summoner's shoulders... sometimes. She may throw little stones or nuts at nearby people or minions if summoner is idle too long.
Will play with animal minions.
Will attempt to assist in battle by "shooting" at targets with either a bow or gun.
May cuddle up to other minions or the summoner.
----------------------------------
Wind-up Dheina Tayuun
A very tiny minion of an already tiny moonkeeper miqo'te conjurer.
Lore:
A very timid little moonkeeper, she requires quite a bit of attention and care, but will gladly bring you flowers and tiny crystals or help you care for your chocobo.
Behavior:
Independent
Attempts to fight enemies you are fighting by
Mostly sticks close to you or will sit on your shoulder.
Occasionally will run off and return with an armful of flowers or useless shiny objects.
Attempts to fight enemies you are fighting. At range she will "cast" spells, and with melee fighters she will try to hit the target with her staff, stab their ankles with daggers, or run around in a panic.
May try to distract the target with showy magic if summoner has the target's threat focus
Will hide behind your legs and possibly cry if nearby players or npcs shout or yell.
Will stare at you if you are cooking or eat anything.
Will follow your chocobo when summoned.
Will get excited and "feed" or play with chocobo minions
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Wind-up Sam Redsteele
Whatever the original purpose of this automaton was, it doesn't seem to do much. At least you have some company on your adventures.
Lore:
We're not sure who created these automatons or even why, as there doesn't seem to really be anything special about them or the person they're modelled after.
Behavior:
Obedient
Will sit on your shoulder when beckoned.
Occasionally seen playing with tiny fireballs or flipping around a dagger while idling.
Will "help" with harvesting from botany nodes.
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Wind-up Armimi Armi
This Automaton doesn't seem to have much interest in being here.
Lore:
This rather serious lady seems far more interested in her studies and alchemy experiments than anything you're doing most of the time.
Behavior:
Independent
Will pull out a tome of some sort to read from whenever idling.
Occasionally wanders off to examine random objects or nearby minions.
Attempts to fight enemies you are fighting by stabbing the target or "casting" fireballs or little bolts of lightning.
Will watch the player while crafting for alchemy.
----------------------------------
Wind-up Cardea Moriliin
Unlike the real thing, this one is far less likely to try to kill you.
Lore:
Commissioned by the woman herself, it is a surprisingly loyal companion that will fight by your side or help with dispatching a rival by slipping something in their drink or helping with a distraction.
Take care to avoid offending the thing though or you may find yourself on the other end... or at least missing most your gil and your automaton
Behavior:
Obedient
Prefers to sit on your shoulder rather than walking. Pouts when made to walk
On occassion, will flirt with other humanoid or beast tribe minions. May attempt to "kill" them at random. Will disappear if attempt fails and needs to be resummoned.
"Steals" coins from other players (They won't actually lose anything)
Will spare with other puglists, monks, and rogue, or ninja type minions
----------------------------------
Wind-up Samhain
Whoever agreed to help create this mini-version of this woman must hate society
Lore:
Commissioned by it's namesake to an unknown goldsmith, these automata can wreck havoc if not carefully monitored while out. Keep any real blades out of reach.
Behavior:
Independent
Will attack other minions without warning, especially if male.
If you idle for more than 30 minutes or afks, it will attack your feet with with it's toy axe.
Will attack the feet of nearby afk players