My character isn't exactly fearless, but she's frequently out on the road, and has been acosted by many a bandit. She's learned to play the situations by ear, whether they call for intimidation or pretending to cower.
In the end, though, there's not a lot your standard six races can do to scare her. Intimidate? Sure. Scare? Not really.
But I rarely give my characters a strength without some sort of cost. She's not afraid because she's used to people being awful. Unfortunately, being used to people being awful means you'll have trouble opening up and being empathetic. Given that she craves people to call a family, that's not a good trait to possess.
Seldi likes few people (though she'll pretend otherwise), and she's just barely friends with them. It's likely they'll grow tired of her seemingly aloof and fickle nature, and abandon her.
In the end, though, there's not a lot your standard six races can do to scare her. Intimidate? Sure. Scare? Not really.
But I rarely give my characters a strength without some sort of cost. She's not afraid because she's used to people being awful. Unfortunately, being used to people being awful means you'll have trouble opening up and being empathetic. Given that she craves people to call a family, that's not a good trait to possess.
Seldi likes few people (though she'll pretend otherwise), and she's just barely friends with them. It's likely they'll grow tired of her seemingly aloof and fickle nature, and abandon her.