This is why i do not make thousand year old martial masters of godly smiting and fresh cookies, when your doing table top you have more freedom to play with the story. In a MMORPG you have to conform to the world and its standards. You would not respect the "200 year old lallafel that tamed Bahumut and left him in the moon because he was bored" character.
In MMORPG's i always create a character that is starting his adventure or new life, they may have experience at something but circumstances and choices do not let him be UBERMIENCH or even more than he currently is.Â
Good example is my Warrior from WoW that was a defrocked Priest who had lost faith in the light. I could use lore to have knowledge of a priest but by choice and circumstance hes just a starting sell sword now.
As to the main topic, i think your characters levels and skills are more IC than OOC and should be used as a guideline. I see a lvl one character with starting gear but get told that hes Odin's bastard son and has seen a thousand wars unscathed, im gonna think hes nuts (ICly) or a bad RP'er (oocly).
Having an epic character is cool, but have a reason for them not to be able to leap tall buildings in a single bound or dismantle the aetheric wave forms with a toothpick. Have a 300 year old elf who has seen 100 years of combat but your only lvl 2, have him been 50 years out of practice/fitness.
I had a City of Heroes player who's character was the son of an Archangel, who had the power to counter anyone's powers (even if it was power armor) if he got into a bind. That kinda thing burned me out on god level PC's, i think its just bad RP and god modding.
As soon as you ignore the ooc and create something from your ego you run the risk of ruining the fun of the other players. now just breaking the mold and doing something unique is cool, just expect some hiccups when your fellow RP'er is confused at why your lvl 4 is communing with primals and getting them to tap dance lol
In MMORPG's i always create a character that is starting his adventure or new life, they may have experience at something but circumstances and choices do not let him be UBERMIENCH or even more than he currently is.Â
Good example is my Warrior from WoW that was a defrocked Priest who had lost faith in the light. I could use lore to have knowledge of a priest but by choice and circumstance hes just a starting sell sword now.
As to the main topic, i think your characters levels and skills are more IC than OOC and should be used as a guideline. I see a lvl one character with starting gear but get told that hes Odin's bastard son and has seen a thousand wars unscathed, im gonna think hes nuts (ICly) or a bad RP'er (oocly).
Having an epic character is cool, but have a reason for them not to be able to leap tall buildings in a single bound or dismantle the aetheric wave forms with a toothpick. Have a 300 year old elf who has seen 100 years of combat but your only lvl 2, have him been 50 years out of practice/fitness.
I had a City of Heroes player who's character was the son of an Archangel, who had the power to counter anyone's powers (even if it was power armor) if he got into a bind. That kinda thing burned me out on god level PC's, i think its just bad RP and god modding.
As soon as you ignore the ooc and create something from your ego you run the risk of ruining the fun of the other players. now just breaking the mold and doing something unique is cool, just expect some hiccups when your fellow RP'er is confused at why your lvl 4 is communing with primals and getting them to tap dance lol