I really don't know a lot about fighting games BUT HERE GOES!
Character Name Jajara Jara
Theme
Stage Description
Jajara would battle in the deep of the Sagolii, beautiful and deadly to all but the hardiest of Eorzeans. The dunes stretch on for malms and malms and the winds might occasionally provide some stage hazard now and again. The arena would be flanked by members of Jajara's clan: caravans, dunebeasts, and of course nomad lalafell all eager to see upstart Jajara bring some glory to their clan! From the top of the largest, most decorated dunebeast, a lalafell woman watches with a most sour expression...
Moveset Description
Without a doubt Jajara would be an in-your-face brawler. High damage, high speed, but no ranged attacks whatsoever. Grapples, if she can pull them off, are devastating. The bulk of her damage comes from combos, and the more combos she can string together, the harder she hits. Her aerial attacks are decidedly weaker than ground attacks.
Special Moves
Grounding Fist: A short range move. Jajara delivers a monstrous blow to the sand immediately in front of her. If her opponent is in its range, they take damage from the blow and sink slightly into the sands. Their movement speed is hampered and they cannot jump for a few seconds.
Worm Bait: Counter/Grapple. Jajara taps suspiciously on the sand, appearing to be doing some sort of ... dance? If she is attacked during this time, she flings her target down while she launches herself straight up and out of the way of the sandworm that rises up to damage her opponent.
Sandflurry: Certain punch combos, if performed successfully, have an added effect of a sandy after image which can deal up to a maximum of two additional blows that do 50%/75% of damage of the blow that triggered the effect.
Desertbreaker: Limit break. Jajara grapples and flings her enemy into the air, and then jumps up after them to deliver a series of kicks to send them ever higher. When they reach their apex, Jajara channels the fury of her warrior ancestors and delivers a punishing flurry of punches that send her target back into the sands. If the move KOs, the stage is scarred with a vaguely opponent-shaped depression ringed with red hot glass.
Nemesis
Jojore Jore: Jajara's mother, and matriarch of her clan. She can summon up to two armed guardsmen at a time to fight in her stead, becoming invulnerable while either are on the field. They are armed with either a spear or fists and have a small set of basic abilities that can be used to combo with one another. Jojore herself is a ranged fighter who uses and controls bursts of sand for mobility and ranged attacks.
h o r s e: Coral Sea special. A thing of nightmares, tall and ethereal and terrifying. It's terrible touch saps HP and energy, and its whispered n e i g h paralyzes all who are close enough to hear it. That it would escape the confines of the Still Shore is unforgivable.
Intro Quotes
General 1: "Hnph. Got somethin' to prove?"
General 2: "Ya sure yer wantin' to do this...?"
General 3: "Don't think I'm gonna go easy on ya."
vs. Miqo'te: "You ain't s'posed t'be here."
vs. Highlander/Roegadyn/Elezen: "Th' bigger they are..."
vs. Chuchukepa Hohokepa: "Didn't I tell ya to stay home?"
vs. Memeli Meli: "You again?! F-fine. Done it a'fore, I'll do it again!"
Win Quotes
General 1: "A'course."
General 2: "I don't think less of ya, don'cha worry."
General 3: "We ain't soft out here. Might learn a thing or two."
vs. Miqo'te: "Best be leavin' a'fore things get worse fer ya."
vs. Highlander/Roegadyn/Elezen: "... the harder they fall. Ain't that what they say?"
vs. Chuchukepa Hohokepa: "Stay outta my way, honeybee. I know what I'm doin'."
vs. Memeli Meli: "An' stay down."
Lose Quotes
General 1: "F-fer Twelve's sake..."
General 2: "Fair an' square."
General 3: "Reckon I ought be learnin' from ya... Next time."
vs. Miqo'te: "Tricks...! Some kinda tricks!"
vs. Chuchukepa Hohokepa: "C-can't be... brusin' my honeybee, can I...?"
vs. Memeli Meli: "I... I ain't... givin' up...!"
Character Name Jajara Jara
Theme
Stage Description
Jajara would battle in the deep of the Sagolii, beautiful and deadly to all but the hardiest of Eorzeans. The dunes stretch on for malms and malms and the winds might occasionally provide some stage hazard now and again. The arena would be flanked by members of Jajara's clan: caravans, dunebeasts, and of course nomad lalafell all eager to see upstart Jajara bring some glory to their clan! From the top of the largest, most decorated dunebeast, a lalafell woman watches with a most sour expression...
Moveset Description
Without a doubt Jajara would be an in-your-face brawler. High damage, high speed, but no ranged attacks whatsoever. Grapples, if she can pull them off, are devastating. The bulk of her damage comes from combos, and the more combos she can string together, the harder she hits. Her aerial attacks are decidedly weaker than ground attacks.
Special Moves
Grounding Fist: A short range move. Jajara delivers a monstrous blow to the sand immediately in front of her. If her opponent is in its range, they take damage from the blow and sink slightly into the sands. Their movement speed is hampered and they cannot jump for a few seconds.
Worm Bait: Counter/Grapple. Jajara taps suspiciously on the sand, appearing to be doing some sort of ... dance? If she is attacked during this time, she flings her target down while she launches herself straight up and out of the way of the sandworm that rises up to damage her opponent.
Sandflurry: Certain punch combos, if performed successfully, have an added effect of a sandy after image which can deal up to a maximum of two additional blows that do 50%/75% of damage of the blow that triggered the effect.
Desertbreaker: Limit break. Jajara grapples and flings her enemy into the air, and then jumps up after them to deliver a series of kicks to send them ever higher. When they reach their apex, Jajara channels the fury of her warrior ancestors and delivers a punishing flurry of punches that send her target back into the sands. If the move KOs, the stage is scarred with a vaguely opponent-shaped depression ringed with red hot glass.
Nemesis
Jojore Jore: Jajara's mother, and matriarch of her clan. She can summon up to two armed guardsmen at a time to fight in her stead, becoming invulnerable while either are on the field. They are armed with either a spear or fists and have a small set of basic abilities that can be used to combo with one another. Jojore herself is a ranged fighter who uses and controls bursts of sand for mobility and ranged attacks.
h o r s e: Coral Sea special. A thing of nightmares, tall and ethereal and terrifying. It's terrible touch saps HP and energy, and its whispered n e i g h paralyzes all who are close enough to hear it. That it would escape the confines of the Still Shore is unforgivable.
Intro Quotes
General 1: "Hnph. Got somethin' to prove?"
General 2: "Ya sure yer wantin' to do this...?"
General 3: "Don't think I'm gonna go easy on ya."
vs. Miqo'te: "You ain't s'posed t'be here."
vs. Highlander/Roegadyn/Elezen: "Th' bigger they are..."
vs. Chuchukepa Hohokepa: "Didn't I tell ya to stay home?"
vs. Memeli Meli: "You again?! F-fine. Done it a'fore, I'll do it again!"
Win Quotes
General 1: "A'course."
General 2: "I don't think less of ya, don'cha worry."
General 3: "We ain't soft out here. Might learn a thing or two."
vs. Miqo'te: "Best be leavin' a'fore things get worse fer ya."
vs. Highlander/Roegadyn/Elezen: "... the harder they fall. Ain't that what they say?"
vs. Chuchukepa Hohokepa: "Stay outta my way, honeybee. I know what I'm doin'."
vs. Memeli Meli: "An' stay down."
Lose Quotes
General 1: "F-fer Twelve's sake..."
General 2: "Fair an' square."
General 3: "Reckon I ought be learnin' from ya... Next time."
vs. Miqo'te: "Tricks...! Some kinda tricks!"
vs. Chuchukepa Hohokepa: "C-can't be... brusin' my honeybee, can I...?"
vs. Memeli Meli: "I... I ain't... givin' up...!"