(10-31-2014, 08:36 AM)Coatleque Wrote:(10-31-2014, 07:25 AM)Gaspard Wrote: ...
Nope.
Given the MSQ acts like a progression,...
I knew someone would make this argument, and for the MSQ you are correct. Â But there are many questlines that fall outside of this progression, such as the Paladin job quests which people -could- do after the MSQ. Â All of these quests would have to be updated in order to make sense. Â Even if it's just a dialogue change. Â But it also would not make sense to keep Jenlyns in the Husting Strip.
It would make the sidequests story timeline dependent, sure, but that's how it goes usually in MMO's. There's probably various other sidequests that have already been torn apart continuity wise, Or anything featuring garlean commentary. Within the MSQ, you end up defeating Gaius and Ultima Weapon, this in itself probably retcons a handful of NPC dialogue/material aimed at you prior to those events. Ofcourse that's only a theoretical, but I could very well imagine that to be the case. As is with many other MMO's (For example Swtor). Where you have a plethora of dungeons/Quests you needn't run, but which throw the story on its head (For example, you end up killing the Emperor, you end up killing Darth Malgus, all of which are bound tightly in various NPC actions, Main and sidequest alike).
I guess the main point to keep in mind is that we as Roleplayers aren't the number one concern, and that continuity needs only to be established within the main characters story progression. If the rest doesn't fit 100 percent, that's something we as roleplayers stumble over, but the rest probably pays absolutely no mind/heed to.