Hydaelyn Role-Players
Numbers check: Who HERE* roleplays a regular class without any special abilities? - Printable Version

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+--- Thread: Numbers check: Who HERE* roleplays a regular class without any special abilities? (/showthread.php?tid=9306)

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RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Jazz Egi - 12-17-2014

ARC reporting. But she is also an alchemist.


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Xydane - 12-17-2014

Eh, well, I only roll a WAR for gameplay but as for RP, I guess Xydane is just someone who was taught multiple weapons while growing up? I guess that counts.

No fancy magic or nuthin'.


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Parvacake - 12-17-2014

For simplicity's sake, I've always had Lili identify first and foremost as a pugilist. Just makes it easier that way Smile


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Zyrusticae - 12-17-2014

Just wanted to say that, between Dissidia, all of FFXIII, ARR's intro, FF7's various spin-offs (Advent Children in particular), and all of Japanese media in general, I find the idea of trying to be realistic in roleplaying combat in a Final Fantasy game to be utterly comical on its face.

Not that my opinion matters any. Other players are free to do as they please regardless of how I (or Square Enix, for that matter) view matters. Still, the game universe itself is not really one that lends itself well to low-fantasy, "realistic" high-stakes combat. At the very least, I would fully expect that most PCs should be capable of things that real human beings on planet Earth could never hope to dream of. For example, even this sort of combat is well outside human physical norms, largely emphasizing flare over realism the way any good martial arts movie does. And style over function is just how Final Fantasy rolls, you know? (That being said, I suppose it does serve as a good model for skilled aether-less melee combat in Eorzea if that's your thing.)

Naturally, this and other reasons are why I never, ever bother with combat RP (in any game). Just too much of a headache for me to deal with. If I'm ever going to describe combat it's going to be outside of the game specifically to avoid such disagreements.

But to answer the thread question: T'rahnu does not have access to any job abilities, but she DOES augment pretty much everything she does with aether. That's just a base assumption on my part: at least half (if not more) of her physical strength stems from the metaphysical and supernatural aspect of the world. She does things that someone of her size and stature could never perform on Earth, and that's just the way I like it.

She's also an aspiring weapons master and, as such, is skilled (but has not necessarily attained mastery) in many forms of combat, melee and ranged, with all kinds of weapons. Thus, it really wouldn't be appropriate for her to have any job abilities, as that just goes against the grain of her character. If I ever did have her go down such a route, it would be waaay down the line, possibly as part of a storyline in 4.x or something.

Oh yeah... and she doesn't know any magic. None whatsoever. (This is partly because I wanted to level all the magic classes on another character, but then I looked at how much work it would have entailed and thought the better of it...).


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Ashe - 12-17-2014

Aylea (if you look at her wiki she is just a merchant's daughter with minimal sword training) is as mundane as mundane can be haha.

I wanted one character who was kind of special and one who was super normal to the point it would be NPC level just to try something different


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - T'shina - 12-17-2014

Class wise, T'shina is really just an Archer. Nothing particular or special about it. Sure she can sing not that she's told anyone but she's not the most vocal in battle in that aspect and any of her special arrows she crafts through means of using aether shards. Like a fire arrow for an exploding shot or something like that.


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Vysce the Lad - 12-17-2014

Caen can't even TELEPORT by himself. He's so fragile that when someone does teleport him somewhere, he gets nauseous. Apart from that, he can't use chakra (yet) either. Apart from that, the only reason he's still alive is because he can run really fast. I was sorta hoping he could meet some sort of master monk and train with him so he can be as strong of a monk as his dad was, but right now, Caen is just an average track-kid.

But he's tryyying~Moogle


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Erik Mynhier - 12-17-2014

I always thought of the weapon combos as just that, with aether playing little to no role, its the wackier stuff like shield toss I think of as being aether-based.


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Attican - 12-17-2014

In game I'm a Gladiator, but RP wise I RP just as someone who picked up a sword and shield one day and started swinging. Anything H'ara does that competes with anyone that uses Aether/etc is purely luck based rather than ability.

So far she's no powerful than your standard guard NPC IC.


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Devereau - 12-17-2014

I play a character with near no control over aether. A lot of his skills are purely honed through practice, study, and diligent observance. 

While he's particularly penchant with most crafts, he is moderately skilled with most weapons out of regards to better his craft. I would say he isn't a specialist at most fighting styles, wishing more to approach things as a strategist, only using the smallest amount of force necessary.

To accommodate this sort of skill, I would say the one form of skill he has offensively is simply honed senses, deft reflexes, and a knack with daggers and poisons. It's a bit odd, as I would not really lump him in the rogue/ninja category of fighting style, as he is a bit more reserved and refined with his abilities. It's more or less something used in desperation or defensive reactions. Regardless, it is nothing supernatural.


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Kellach Woods - 12-17-2014

Jesus it is like the anti-special snowflake olympics in here. People are trying to out-mundane the other.

It's actually kinda hilarious.


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Warren Castille - 12-17-2014

Is it okay if I nudge the topic off rails for a brief discussion on why this is a thing? Zyrusticae made points that I feel are worth fleshing out a bit.

Why, exactly, are there roleplayers who don't embrace the wire-fu combat and lightning-fast maneuvers we've seen in Final Fantasy conventions? This is a setting where playing a beefed-up superhuman is not only acceptable but expected given the scope of the things our characters would be facing. The lore panel clarified that the Company of Heroes that defeated Titan numbered in the hundreds and that they killed him by choking the rivers with their dead overwhelming him, and even then that victory was down to the last few men. Who in their right minds would ever want to be one of the myriad dead?

Well, there's an appeal to that. There's always been a spit-in-the-eye mentality some folks can't help but pick up and run with. As much as there's a thrill in flying through the air and cutting down enemies by the score with blazing weapon in hand, there's similarly an enjoyment out of being a normal, everyday mortal who manages to survive despite the odds. It's the reason why Hunter: The Reckoning and Hunter: The Vigil exist.

Finally, as a teensy counterpoint, I will point out that FFXI didn't feature very many NPCs or PCs that were superflashyfast either, and XIV is the spiritual successor to that style. Or it might be, anyway. XIV's sort of chock-full of that stuff from lots of past games.


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Kellach Woods - 12-17-2014

Hunters be OP as fuck if you manage to get to late game tho.

KABLAM YOU'RE NO LONGER A SUPERNATURAL CREATURE! remains the best power ever.

Also, the way I see it, if the Mandervilles are canon, you can get away with literally ANYTHING.


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Steel Wolf - 12-17-2014

I think it all boils down to the original narrative following the trope of The Chosen One. That's not really conducive to RP and is kinda unrelatable. Even in City of Heroes, there were just...lots of regular conversations and interactions. People who were capable of manifesting fire or running through walls or were a mutant of some kind were just standing around Pocket D, enjoying drinks and company and maybe trying to find a snuggle.

Personally, I think there's nothing wrong with some level of aetheric manipulation, especially depending on some classes, mages being the obvious prime example. But there's also a lot of neat adaptations to the pyrokinetic powers we display in combat being listed here.

Not to infer that those who actually use Circle of Scorn as displayed are any less imaginative, of course...but one has to marvel at the cleverness of some folks ability to make the superhuman just normal.


RE: Numbers check: Who HERE* roleplays a regular class without any special abilities? - Dogberry - 12-17-2014

Dogberry was just a simple pugilist until he opened his chakra by reading Enter the Coeurl and eating some wild mushrooms.

Much like how I had a spiritual awakening while during the Battle of Helm's Deep scene in The Two Towers while on percaset after I had my wisdom teeth removed.

You, too, can be special like Dogberry. All it takes is some willpower and a fondness for psychadelic substances.