Heavensward Ilevel Requirements. Strange Design Choice? - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41) +--- Forum: FFXIV Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=12) +--- Thread: Heavensward Ilevel Requirements. Strange Design Choice? (/showthread.php?tid=11578) |
RE: Heavensward Ilevel Requirements. Strange Design Choice? - Steel Wolf - 06-09-2015 (06-09-2015, 02:58 PM)Aaron Wrote: Something I don't understand and I hope no one takes this the wrong way. It's a honest question. Consider the advertisments and overall press to secure returning or new players and you'll perhaps see the issue. If the person hears or reads about XIV getting a new expansion without first having found out the expansion's content is locked behind a full storyline, the reveal of that truth will likely not go over well. I assume this is a thing that will happen by virtue of the fact that they're selling a "complete edition" of the game as well as my own personal experience in a service industry where people see an offer and read only the big letters instead of the full offer's details. RE: Heavensward Ilevel Requirements. Strange Design Choice? - McBeefâ„¢ - 06-09-2015 (06-09-2015, 03:02 PM)Gegenji Wrote: Personally, I'm not against having to do things to gain access to the new jobs. My issue is with how much is have to be done to unlock a level 30 job. My - continued - opinion on the matter is that it would not hurt to have the new jobs available to pick up at level 30 or 40. I think this is a much more reasonable argument. I do think they should have made them like Ninjas. The only issue is that all the class trainers (from what I understand) are in the new areas, and the MSQ needs to be finished to unlock them. Rather than deal with that they just made it 50. RE: Heavensward Ilevel Requirements. Strange Design Choice? - BroodingFicus - 06-09-2015 (06-09-2015, 01:19 PM)undefined Wrote:(06-09-2015, 02:57 PM)Natalie Mcbeef Wrote:(06-09-2015, 02:54 PM)Aya Wrote:(06-09-2015, 02:43 PM)Natalie Mcbeef Wrote: People are annoyed they have to work their way up to new content, instead of just paying money and having it be made available to them.ÂMischaracterize much? Seriously Nat. From what I have seen, myself included, most people in this thread would like the jobs to remain consistent with the already established formula for ffxiv. As in have them acquired at level 30. Everyone here thus far seems perfectly willing to complete the 2.0 content from that point on but they would like to do so as the classes they wish to be. Not everyone feels this way, especially those who plan to simply level it on an existing character and are not effected by needing to redo the whole story again to make an Au Ra/are not new and needing to level 1-50 and complete all story content as a class they do not desire. If you do not believe the current lock out to be an issue that is fine obviously. It is a lot of work to level through the MSQ and to 50. I can speak to this seeing as I have the unfortunate pleasure of enjoying alts. Gate locking the jobs however makes this chore even worse because you are forced to undertake a huge time sink as a class you don't want in order to even begin working toward having an AST etc. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Aaron - 06-09-2015 (06-09-2015, 03:02 PM)shotgunbadger Wrote:Oh I see. I can understand that, to my knowledge other stuff did get thrown in after as a requirement.Â(06-09-2015, 02:58 PM)Aaron Wrote: Something I don't understand and I hope no one takes this the wrong way. It's a honest question. But yeah I hardly really see your point coming from a negative standpoint. Sometimes I don't like how my fries are shaped and need to vent about it lol. But in the end from a neutral standpoint at this point in time I highly doubt the requirements will change. We should all probably just accept it. Not referring to you of course! RE: Heavensward Ilevel Requirements. Strange Design Choice? - Aya - 06-09-2015 I think leveling requirements are part of the expected standard package for an MMO. People expect to have to level to unlock stuff (whether it be mounts, higher end classes, or dungeons). What people don't expect is have to complete old content, i.e. the MSQ. That's a new thing, and its a very heavy-weight one behind which every expected feature of an MMO is locked. Thinking that is a terrible design decision (especially with regards to trying to attract new players) is not tantamount to thinking that everything in the game should be opened and accessible upon receipt of a sum of money. Nat, I think your wording is intentionally incendiary and that's disappointing but not really unexpected. RE: Heavensward Ilevel Requirements. Strange Design Choice? - shotgunbadger - 06-09-2015 Oh I've accepted, I hardly expect SE to change it, that would probably be literally impossible to do just a hair ahead of a week from launch. Not a fan of it, but yea I've accepted that's how those three jobs work, and that's fine, lucky for me the ideas I have for an expansion alt all had other jobs as options along with the expansion ones so I can just get that done. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Gegenji - 06-09-2015 (06-09-2015, 03:06 PM)Natalie Mcbeef Wrote:(06-09-2015, 03:02 PM)Gegenji Wrote: Personally, I'm not against having to do things to gain access to the new jobs. My issue is with how much is have to be done to unlock a level 30 job. My - continued - opinion on the matter is that it would not hurt to have the new jobs available to pick up at level 30 or 40. Right, and I am wondering if it was necessary to have them locked into the new areas. Dragoons are, lore-wise, Ishgardian only as well. And yet the WoL can start his training to be one as a level 30 Lancer as long as he meets the sub-class requirement out in Coerthas. So, there's precedence to have the other "Ishgardian" jobs outside the walls too.  I think I mentioned even mentioned this before in this very thread... but I could easily see having the AST trainer at the Observatorium, the MCH trainer in Limsa (where I totally thought the trainer was going to be to begin with) or perhaps at the Ironworks in the Toll, and DRK at Dragonhead or something. These are higher level areas as well (not counting the Limsa one), so needing to reach 40 or the like to head there and pick them up would also make some sense too. Or have it at level 30 like the rest and watch players make a mad dash on chocobo-back to the cities to pick up their shiny new jobs. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Telluride - 06-09-2015 I hate to have to rehash a point, but I think we'd see much less cause for complaint if SE's promotional material - the videos and Official Announcements, not just forum posts (which aren't gonna be sen by anyone who doesn't have the game already) - specified or had a disclaimer that the new content required completion of the MSQ. If they HAVE done so, please link it. I sincerely have simply not seen any yet. If they are using flying mounts and the new classes as lures, but not revealing to a potential buying audience of the leveling requirement in their own promotional material - the stuff specifically put out there to drum up preorders and hype - then SE deserves the criticism for what may be a legitimate practice, but remains a shady one, a bait-and-switch proposal for anyone who might NOT have the game but might want to fly dragons, throw tarot cards or wield shotguns from day one. People want to play the classes they're paying for, and fly like they are paying for. So, to address the questions: Aaron: Sure, it will save hurt emotions, but it's kind of a jerk move to make you pay for the major promotional offerings in the first place, and then add more old-content slog to the new stuff after. It's a valid move, and it fits SE's general policy about their game, of which we here are aware, but a lot of people still take exception to gating. Whether they SHOULD is why we have this thread. Nat: People want to feel like they are getting what they paid for, and not have to REPEAT content they've already done to get it. The new classes start at 30, right? That means you have 20 levels of pretty much The Same Thing We've Already Done That SE Wants Us To Do Again, to get the new classes to the new areas. You may be Totally Cool with that, but why should I wade through ANY old content if I can't just start at level one as a new player? It's a goofy, goofy design choice. You can't have the new classes at level one, so new players can't have them, and you can't start one at 50, or GET one to the New Stuff without 20 levels of RE-grind. SE is messing with BOTH new players and veteran players alike with this "Strange Design Choice", which is what the thread is about. RE: Heavensward Ilevel Requirements. Strange Design Choice? - shotgunbadger - 06-09-2015 Yea to be honest if there's one thing that really caused this bothersome feeling I had about it it's the fact that Dragoons, a super Ishgard only cultural job, have been accessible since day 1 with all the other normal jobs. There's already precedence for this closed off society to have some slivers that got loose, so the excuse of 'well these all come from Ishgard' feels hollow. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Melkire - 06-09-2015 (06-09-2015, 03:18 PM)Telluride Wrote: I hate to have to rehash a point, but I think we'd see much less cause for complaint if SE's promotional material - the videos and Official Announcements, not just forum posts (which aren't gonna be sen by anyone who doesn't have the game already) - specified or had a disclaimer that the new content required completion of the MSQ. Early Access Pre-order FINAL FANTASY XIV: Heavensward to play the game ahead of the official launch! * Early access is scheduled to start on Friday, June 19, 2015. Please note that there is a possibility of maintenance taking place during the early access period. * In order to enjoy the benefits of early access to Heavensward content, you need to be playing FINAL FANTASY XIV: A Realm Reborn and have made sufficient progress in the main scenario. As such, early access will not be available to new players who pre-order the FINAL FANTASY XIV Online all-in-one bundle and have yet to begin their adventures. * A FINAL FANTASY XIV service account is required to participate in early access. * Details will be made available when pre-order codes are distributed. http://na.finalfantasyxiv.com/heavensward/#product_area RE: Heavensward Ilevel Requirements. Strange Design Choice? - BroodingFicus - 06-09-2015 (06-09-2015, 03:16 PM)shotgunbadger Wrote: Oh I've accepted, I hardly expect SE to change it, that would probably be literally impossible to do just a hair ahead of a week from launch. Not a fan of it, but yea I've accepted that's how those three jobs work, and that's fine, lucky for me the ideas I have for an expansion alt all had other jobs as options along with the expansion ones so I can just get that done. Yeah. Its accepted. It isn't changing now. However, as was pointed out, this is a P2P game. I'm a huge supporter of this vs F2P but it also means they are held to higher standards and are not above criticism. Especially when the requirements being dropped on you are hugely time consuming and pointless. Everyone here supports the game and pays for their monthly subscription. Any time spent miserable for trivial reasons is a waste of money invested for the player. This discussion is not reserved to the RPC and I think it will be seen more after newer players realize it. As it should. Maybe it will change nothing and it will always be this way. Maybe not but if no one questioned design choices we would be left with a bunch of generic MMO's. What is great about this thread is people are suggesting good alternatives. It isn't simply complaining. The issue has been proven as something easily solved without damaging anyone else's experience. If any one here has hostility against that kind of talk, do take it elsewhere. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Telluride - 06-09-2015 (06-09-2015, 03:24 PM)Melkire Wrote:(06-09-2015, 03:18 PM)Telluride Wrote: I hate to have to rehash a point, but I think we'd see much less cause for complaint if SE's promotional material - the videos and Official Announcements, not just forum posts (which aren't gonna be sen by anyone who doesn't have the game already) - specified or had a disclaimer that the new content required completion of the MSQ. Ah! Then I will rehash my stance, having been presented with the specific information I asked for. They ARE giving people some decent bits of warning. I still think "Sufficient progress" is a bit vague here, perhaps on purpose, but well played, Melkire. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Aaron - 06-09-2015 (06-09-2015, 03:24 PM)Melkire Wrote:In the start up menu interface of XIV at one point it also said 2.55 needed to be done.(06-09-2015, 03:18 PM)Telluride Wrote: I hate to have to rehash a point, but I think we'd see much less cause for complaint if SE's promotional material - the videos and Official Announcements, not just forum posts (which aren't gonna be sen by anyone who doesn't have the game already) - specified or had a disclaimer that the new content required completion of the MSQ. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Kage - 06-09-2015 Or you could take the talk where it would actually make a difference like you so want? None of us here can do a damned thing. Reddit. Official forums. You seem to like these workable solutions so why not actually put your mouths to where it would actually make a difference? They read reddit. They read the official forums. Put the money where you want it. Put the talk where it will get you somewhere. RE: Heavensward Ilevel Requirements. Strange Design Choice? - BroodingFicus - 06-09-2015 (06-09-2015, 03:28 PM)Telluride Wrote:(06-09-2015, 03:24 PM)Melkire Wrote:(06-09-2015, 03:18 PM)Telluride Wrote: I hate to have to rehash a point, but I think we'd see much less cause for complaint if SE's promotional material - the videos and Official Announcements, not just forum posts (which aren't gonna be sen by anyone who doesn't have the game already) - specified or had a disclaimer that the new content required completion of the MSQ. Yeah they are giving some warning. Probably could be done a bit better going by the amount of people who didn't notice it XD. I think I figured it out after the last live letter when I actually went looking for the information directly. Up until then I thought 30 was the only requirement. |