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[Inactive] The Grindstone - Printable Version

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RE: The Grindstone - Sigyn Shieldbreaker - 09-13-2013

(09-13-2013, 10:50 PM)Malek Mil Wrote: Just to clarify, from what I gathered from the other post, Rolling is strictly optional right?

Absolutely except in events. I would really rather not have people have to pick who is going to win, then let someone else win, and so on and so forth because it just doesn't sit well with me. Even in official sparring matches if both people agree to it not rolling and they know who they want to win, I suppose I can accept it.

But not in events.


RE: The Grindstone - Malek Mil'ner - 09-13-2013

(09-13-2013, 10:54 PM)Siobhain Wrote:
(09-13-2013, 10:50 PM)Malek Mil Wrote: Just to clarify, from what I gathered from the other post, Rolling is strictly optional right?

Absolutely except in events. I would really rather not have people have to pick who is going to win, then let someone else win, and so on and so forth because it just doesn't sit well with me. Even in official sparring matches if both people agree to it not rolling and they know who they want to win, I suppose I can accept it.

But not in events.
Thats not what I mean at all. Dang, I'm guessing this might not be what I'm looking for afterall. I'm moreso talking about oldschool freeform combat. I posted a link about it in the other thread, with a ton of rules towards it and what not. Dunno if you gave it a read through or not but I can post it again here if you're confused by what I mean!


RE: The Grindstone - Sigyn Shieldbreaker - 09-13-2013

(09-13-2013, 11:34 PM)Malek Mil Wrote:
(09-13-2013, 10:54 PM)Siobhain Wrote:
(09-13-2013, 10:50 PM)Malek Mil Wrote: Just to clarify, from what I gathered from the other post, Rolling is strictly optional right?

Absolutely except in events. I would really rather not have people have to pick who is going to win, then let someone else win, and so on and so forth because it just doesn't sit well with me. Even in official sparring matches if both people agree to it not rolling and they know who they want to win, I suppose I can accept it.

But not in events.
Thats not what I mean at all. Dang, I'm guessing this might not be what I'm looking for afterall. I'm moreso talking about oldschool freeform combat. I posted a link about it in the other thread, with a ton of rules towards it and what not. Dunno if you gave it a read through or not but I can post it again here if you're confused by what I mean!

Oh my! I'm sorry! Sure, go ahead, post a link here or feel free to PM me. I hope I'm not just misunderstanding you.


RE: The Grindstone - Malek Mil'ner - 09-13-2013

(09-13-2013, 11:36 PM)Siobhain Wrote:
(09-13-2013, 11:34 PM)Malek Mil Wrote:
(09-13-2013, 10:54 PM)Siobhain Wrote:
(09-13-2013, 10:50 PM)Malek Mil Wrote: Just to clarify, from what I gathered from the other post, Rolling is strictly optional right?

Absolutely except in events. I would really rather not have people have to pick who is going to win, then let someone else win, and so on and so forth because it just doesn't sit well with me. Even in official sparring matches if both people agree to it not rolling and they know who they want to win, I suppose I can accept it.

But not in events.
Thats not what I mean at all. Dang, I'm guessing this might not be what I'm looking for afterall. I'm moreso talking about oldschool freeform combat. I posted a link about it in the other thread, with a ton of rules towards it and what not. Dunno if you gave it a read through or not but I can post it again here if you're confused by what I mean!

Oh my! I'm sorry! Sure, go ahead, post a link here or feel free to PM me. I hope I'm not just misunderstanding you.


This is the link, Written by a few people whom have been doing freeform for years, the one who's deviantart it's under who helped write is also coming to the game soon. http://thetonyexperience.deviantart.com/journal/RP-Combat-Butt-Kicking-101-271544659

I see people might not enjoy this style over rolling or vice versa, Maybe there can be two seperate divisions or something? I'm one of those people who really enjoy strategy and such, so it's moreso for the challenge of testing myself as well as the IC aspect to it then just simply going into fights for the IC prospect. Like I said, I know thats not for everyone but I think so long as there are trusted people who're watching the fights anyways, they can easily OOCly ref them aswell to make sure everything runs smoothly and that there are no OOC fights that most people dislike with roleplay conflict.

I've been doing it for a long time myself so, if you needed help with any of that, I know I can help.


RE: The Grindstone - Oroban - 09-13-2013

Maybe I'll try to get Khyros embroiled in this LS. Seems like something he'd do while he's not quite confident enough to try launching his career in the Flames. Punchers gonna punch!


RE: The Grindstone - papabadger357 - 09-13-2013

(09-13-2013, 10:54 PM)Siobhain Wrote:
(09-13-2013, 10:50 PM)Malek Mil Wrote: Just to clarify, from what I gathered from the other post, Rolling is strictly optional right?

Absolutely except in events. I would really rather not have people have to pick who is going to win, then let someone else win, and so on and so forth because it just doesn't sit well with me. Even in official sparring matches if both people agree to it not rolling and they know who they want to win, I suppose I can accept it.

But not in events.
The problem with rolling is that it takes almost, if not all of the skill from combat. With rolling the outcome is random, but with free form, you are able to establish a winner, based on that players skill in combat. 

(09-13-2013, 11:34 PM)Malek Mil Wrote:
(09-13-2013, 10:54 PM)Siobhain Wrote:
(09-13-2013, 10:50 PM)Malek Mil Wrote: Just to clarify, from what I gathered from the other post, Rolling is strictly optional right?

Absolutely except in events. I would really rather not have people have to pick who is going to win, then let someone else win, and so on and so forth because it just doesn't sit well with me. Even in official sparring matches if both people agree to it not rolling and they know who they want to win, I suppose I can accept it.

But not in events.
Thats not what I mean at all. Dang, I'm guessing this might not be what I'm looking for afterall. I'm moreso talking about oldschool freeform combat. I posted a link about it in the other thread, with a ton of rules towards it and what not. Dunno if you gave it a read through or not but I can post it again here if you're confused by what I mean!



RE: The Grindstone - Sigyn Shieldbreaker - 09-13-2013

(09-13-2013, 11:41 PM)Malek Mil Wrote:
(09-13-2013, 11:36 PM)Siobhain Wrote:
(09-13-2013, 11:34 PM)Malek Mil Wrote:
(09-13-2013, 10:54 PM)Siobhain Wrote:
(09-13-2013, 10:50 PM)Malek Mil Wrote: Just to clarify, from what I gathered from the other post, Rolling is strictly optional right?

Absolutely except in events. I would really rather not have people have to pick who is going to win, then let someone else win, and so on and so forth because it just doesn't sit well with me. Even in official sparring matches if both people agree to it not rolling and they know who they want to win, I suppose I can accept it.

But not in events.
Thats not what I mean at all. Dang, I'm guessing this might not be what I'm looking for afterall. I'm moreso talking about oldschool freeform combat. I posted a link about it in the other thread, with a ton of rules towards it and what not. Dunno if you gave it a read through or not but I can post it again here if you're confused by what I mean!

Oh my! I'm sorry! Sure, go ahead, post a link here or feel free to PM me. I hope I'm not just misunderstanding you.


This is the link, Written by a few people whom have been doing freeform for years, the one who's deviantart it's under who helped write is also coming to the game soon. http://thetonyexperience.deviantart.com/journal/RP-Combat-Butt-Kicking-101-271544659

I see people might not enjoy this style over rolling or vice versa, Maybe there can be two seperate divisions or something? I'm one of those people who really enjoy strategy and such, so it's moreso for the challenge of testing myself as well as the IC aspect to it then just simply going into fights for the IC prospect. Like I said, I know thats not for everyone but I think so long as there are trusted people who're watching the fights anyways, they can easily OOCly ref them aswell to make sure everything runs smoothly and that there are no OOC fights that most people dislike with roleplay conflict.

I've been doing it for a long time myself so, if you needed help with any of that, I know I can help.

Oh, I did read this and enjoyed it.

Let's see... Rule 11 is where I was pretty much hoping we were going. In the sense of 'when used properly...'

To explain: I was only implementing the roll system for the events, to take the outcome based more off chance between people of roughly equivalent level of skills. It's more or less entirely what the ranking system is based off of.

HOWEVER, there are plenty of people who enjoy free-form RP and I'm willing to cater to those people by allowing them to fight against one another in separate, equivalent events, if you -want- to gain prestige this way. All the training otherwise, sparring and what not, can be completely free-form. If there are going to be any disputes about who wins a fight, however, I'd have to ask for rolling simply because the two are having a lot of issues that could create a lot of out of character anger or frustration which may only be because their characters are on par with one another in their level of skill ICly.

Some people might be more comfortable with using the rolling for events (and by events, I don't mean just the days we show up to spar with one another, I mean the events where you move up from Intermediate to Master where there will likely be prizes and gambling) and for those people, they can use the system and go by that rule-set.

If there are enough people who are comfortable with free-form, and I'm an advocate of more people learning it and implementing it, to make sure that one person who does it isn't, by default, just moving up the ranks, then I'm completely okay with that and I'll edit the rules to reflect as much.

Is that okay with you?

@Oroban Yosh! Punchers do punch and we have a punching bag named Jael'li.


---


I agree, papabadger, that free form is based on skill and rolling does take -some- skill out of the equation. I implemented the ranking system for people to fight others -of equivalent skill-. The problem I have is, if it's entirely free form then it takes the people to decide when to concede and stop trying to block, dodge, or counter attack. Where does it end? When one person takes a knock out blow or finally concedes defeat. This, to me, is perfectly fine all the time but it has a lot of frightful potential in -events- where there are -winnings-.

If people start getting a little too ambitious, fights break out where one person is telling someone else that what they did isn't going to work for 'blah blah' reason. I can't fairly say that someone is going to lose based on how bad their grammar is, for instance, so 'skill' gets muddled. It takes the character with less skill to -act- as though they have less skill and that's assuming that everyone doesn't come in as a super-pro master.

Another thing that I fear with free-forming with strangers is how long it can go on. I've had fights that lasted, literally, hours; so long that people by-standing got bored and walked off, then came back and were like 'Wow, you guys are still at it?'. It's hard to run an event that way if everyone's waiting for everyone else to finish their fight so that they can start and I admit, from personal experience, it's really easy to get caught up in 1v1 fighting and completely lose track of time.

I want to try to to block as much of the OOC drama of fighting as humanly possible by setting up a general rule-set. I encourage people to get to the point where they can comfortably free form without the need of rolling or any extraneous decision-making detail-- but they have to learn first and rolls are a good way to start. A step away from rolling is, since you'd already be accustomed to knowing how and when to block, choosing to take the hits that you simply cannot defend against instead of going with the instinctual desire to preserve oneself by any means necessary even if it means bending your character into a pretzel that doesn't make a whole lot of sense.

S'all I'm saying. I'm not saying rolls are better because they mean you're better, I know there's a level of chance involved and that's why I only intended to use it for people of relatively equal rank. So to reiterate-- if there are enough of you who want to only do free-form for events and official matches, that's perfectly fine with me and I'll add it to the rules.

But do you really want to use that against someone who admits they don't know what they're doing or they're not yet entirely comfortable with their level of skill in combat RP? In an event, won't it slow you down to have to correct them and rewrite posts?

Part of my hope for this is to see people doing -more- combat RP in all kinds of situations and I'd like people to eventually get to the point where they can free form without reservation or concern or fighting. Verbal. Fighting.


RE: The Grindstone - Oroban - 09-13-2013

Punching bags with names are bad, you might end up feeling pity for them! Or hit them harder, if you're that kind of person. Laugh
I just like punching. I'm the kind of nerd who'll research real combat and try to base roleplayed fighting off of something tangible. With the fantastic elements of the setting woven in too, you can't forget those!


RE: The Grindstone - Jael'li - 09-14-2013

(09-13-2013, 11:54 PM)Oroban Wrote: Punching bags with names are bad, you might end up feeling pity for them! Or hit them harder, if you're that kind of person. Laugh
I just like punching. I'm the kind of nerd who'll research real combat and try to base roleplayed fighting off of something tangible. With the fantastic elements of the setting woven in too, you can't forget those!
I'm the same way! Martial arts is a passion of mine which I try to employ in RP combat. It's all about the visualization!


RE: The Grindstone - Malek Mil'ner - 09-14-2013

(09-13-2013, 11:49 PM)Siobhain Wrote:
(09-13-2013, 11:41 PM)Malek Mil Wrote:
(09-13-2013, 11:36 PM)Siobhain Wrote:
(09-13-2013, 11:34 PM)Malek Mil Wrote:
(09-13-2013, 10:54 PM)Siobhain Wrote: Absolutely except in events. I would really rather not have people have to pick who is going to win, then let someone else win, and so on and so forth because it just doesn't sit well with me. Even in official sparring matches if both people agree to it not rolling and they know who they want to win, I suppose I can accept it.

But not in events.
Thats not what I mean at all. Dang, I'm guessing this might not be what I'm looking for afterall. I'm moreso talking about oldschool freeform combat. I posted a link about it in the other thread, with a ton of rules towards it and what not. Dunno if you gave it a read through or not but I can post it again here if you're confused by what I mean!

Oh my! I'm sorry! Sure, go ahead, post a link here or feel free to PM me. I hope I'm not just misunderstanding you.


This is the link, Written by a few people whom have been doing freeform for years, the one who's deviantart it's under who helped write is also coming to the game soon. http://thetonyexperience.deviantart.com/journal/RP-Combat-Butt-Kicking-101-271544659

I see people might not enjoy this style over rolling or vice versa, Maybe there can be two seperate divisions or something? I'm one of those people who really enjoy strategy and such, so it's moreso for the challenge of testing myself as well as the IC aspect to it then just simply going into fights for the IC prospect. Like I said, I know thats not for everyone but I think so long as there are trusted people who're watching the fights anyways, they can easily OOCly ref them aswell to make sure everything runs smoothly and that there are no OOC fights that most people dislike with roleplay conflict.

I've been doing it for a long time myself so, if you needed help with any of that, I know I can help.

Oh, I did read this and enjoyed it.

Let's see... Rule 11 is where I was pretty much hoping we were going. In the sense of 'when used properly...'

To explain: I was only implementing the roll system for the events, to take the outcome based more off chance between people of roughly equivalent level of skills. It's more or less entirely what the ranking system is based off of.

HOWEVER, there are plenty of people who enjoy free-form RP and I'm willing to cater to those people by allowing them to fight against one another in separate, equivalent events, if you -want- to gain prestige this way. All the training otherwise, sparring and what not, can be completely free-form. If there are going to be any disputes about who wins a fight, however, I'd have to ask for rolling simply because the two are having a lot of issues that could create a lot of out of character anger or frustration which may only be because their characters are on par with one another in their level of skill ICly.

Some people might be more comfortable with using the rolling for events (and by events, I don't mean just the days we show up to spar with one another, I mean the events where you move up from Intermediate to Master where there will likely be prizes and gambling) and for those people, they can use the system and go by that rule-set.

If there are enough people who are comfortable with free-form, and I'm an advocate of more people learning it and implementing it, to make sure that one person who does it isn't, by default, just moving up the ranks, then I'm completely okay with that and I'll edit the rules to reflect as much.

Is that okay with you?

@Oroban Yosh! Punchers do punch and we have a punching bag named Jael'li.


---


I agree, papabadger, that free form is based on skill and rolling does take -some- skill out of the equation. I implemented the ranking system for people to fight others -of equivalent skill-. The problem I have is, if it's entirely free form then it takes the people to decide when to concede and stop trying to block, dodge, or counter attack. Where does it end? When one person takes a knock out blow or finally concedes defeat. This, to me, is perfectly fine all the time but it has a lot of frightful potential in -events- where there are -winnings-.

If people start getting a little too ambitious, fights break out where one person is telling someone else that what they did isn't going to work for 'blah blah' reason. I can't fairly say that someone is going to lose based on how bad their grammar is, for instance, so 'skill' gets muddled. It takes the character with less skill to -act- as though they have less skill and that's assuming that everyone doesn't come in as a super-pro master.

Another thing that I fear with free-forming with strangers is how long it can go on. I've had fights that lasted, literally, hours; so long that people by-standing got bored and walked off, then came back and were like 'Wow, you guys are still at it?'. It's hard to run an event that way if everyone's waiting for everyone else to finish their fight so that they can start and I admit, from personal experience, it's really easy to get caught up in 1v1 fighting and completely lose track of time.

I want to try to to block as much of the OOC drama of fighting as humanly possible by setting up a general rule-set. I encourage people to get to the point where they can comfortably free form without the need of rolling or any extraneous decision-making detail-- but they have to learn first and rolls are a good way to start. A step away from rolling is, since you'd already be accustomed to knowing how and when to block, choosing to take the hits that you simply cannot defend against instead of going with the instinctual desire to preserve oneself by any means necessary even if it means bending your character into a pretzel that doesn't make a whole lot of sense.

S'all I'm saying. I'm not saying rolls are better because they mean you're better, I know there's a level of chance involved and that's why I only intended to use it for people of relatively equal rank. So to reiterate-- if there are enough of you who want to only do free-form for events and official matches, that's perfectly fine with me and I'll add it to the rules.

But do you really want to use that against someone who admits they don't know what they're doing or they're not yet entirely comfortable with their level of skill in combat RP? In an event, won't it slow you down to have to correct them and rewrite posts?

Part of my hope for this is to see people doing -more- combat RP in all kinds of situations and I'd like people to eventually get to the point where they can free form without reservation or concern or fighting. Verbal. Fighting.


Sorry, was doing a few Ifrit runs! Actually, the easiest way to avoid OOC conflicts with people trying too hard is to simply add an OOC ref to the match. Which means, if there is a dispute the ref will handle it for them. They can make the decision of what they feel is best, and the fighters would in association agree to listen to the person's ruling over their own pride. The only problem I see with that is finding people who would be unbiased and wouldn't side with people they like over what was correct.


RE: The Grindstone - Sigyn Shieldbreaker - 09-14-2013

(09-14-2013, 12:51 AM)Malek Mil Wrote:
(09-13-2013, 11:49 PM)Siobhain Wrote:
(09-13-2013, 11:41 PM)Malek Mil Wrote:
(09-13-2013, 11:36 PM)Siobhain Wrote:
(09-13-2013, 11:34 PM)Malek Mil Wrote: Thats not what I mean at all. Dang, I'm guessing this might not be what I'm looking for afterall. I'm moreso talking about oldschool freeform combat. I posted a link about it in the other thread, with a ton of rules towards it and what not. Dunno if you gave it a read through or not but I can post it again here if you're confused by what I mean!

Oh my! I'm sorry! Sure, go ahead, post a link here or feel free to PM me. I hope I'm not just misunderstanding you.


This is the link, Written by a few people whom have been doing freeform for years, the one who's deviantart it's under who helped write is also coming to the game soon. http://thetonyexperience.deviantart.com/journal/RP-Combat-Butt-Kicking-101-271544659

I see people might not enjoy this style over rolling or vice versa, Maybe there can be two seperate divisions or something? I'm one of those people who really enjoy strategy and such, so it's moreso for the challenge of testing myself as well as the IC aspect to it then just simply going into fights for the IC prospect. Like I said, I know thats not for everyone but I think so long as there are trusted people who're watching the fights anyways, they can easily OOCly ref them aswell to make sure everything runs smoothly and that there are no OOC fights that most people dislike with roleplay conflict.

I've been doing it for a long time myself so, if you needed help with any of that, I know I can help.

Oh, I did read this and enjoyed it.

Let's see... Rule 11 is where I was pretty much hoping we were going. In the sense of 'when used properly...'

To explain: I was only implementing the roll system for the events, to take the outcome based more off chance between people of roughly equivalent level of skills. It's more or less entirely what the ranking system is based off of.

HOWEVER, there are plenty of people who enjoy free-form RP and I'm willing to cater to those people by allowing them to fight against one another in separate, equivalent events, if you -want- to gain prestige this way. All the training otherwise, sparring and what not, can be completely free-form. If there are going to be any disputes about who wins a fight, however, I'd have to ask for rolling simply because the two are having a lot of issues that could create a lot of out of character anger or frustration which may only be because their characters are on par with one another in their level of skill ICly.

Some people might be more comfortable with using the rolling for events (and by events, I don't mean just the days we show up to spar with one another, I mean the events where you move up from Intermediate to Master where there will likely be prizes and gambling) and for those people, they can use the system and go by that rule-set.

If there are enough people who are comfortable with free-form, and I'm an advocate of more people learning it and implementing it, to make sure that one person who does it isn't, by default, just moving up the ranks, then I'm completely okay with that and I'll edit the rules to reflect as much.

Is that okay with you?

@Oroban Yosh! Punchers do punch and we have a punching bag named Jael'li.


---


I agree, papabadger, that free form is based on skill and rolling does take -some- skill out of the equation. I implemented the ranking system for people to fight others -of equivalent skill-. The problem I have is, if it's entirely free form then it takes the people to decide when to concede and stop trying to block, dodge, or counter attack. Where does it end? When one person takes a knock out blow or finally concedes defeat. This, to me, is perfectly fine all the time but it has a lot of frightful potential in -events- where there are -winnings-.

If people start getting a little too ambitious, fights break out where one person is telling someone else that what they did isn't going to work for 'blah blah' reason. I can't fairly say that someone is going to lose based on how bad their grammar is, for instance, so 'skill' gets muddled. It takes the character with less skill to -act- as though they have less skill and that's assuming that everyone doesn't come in as a super-pro master.

Another thing that I fear with free-forming with strangers is how long it can go on. I've had fights that lasted, literally, hours; so long that people by-standing got bored and walked off, then came back and were like 'Wow, you guys are still at it?'. It's hard to run an event that way if everyone's waiting for everyone else to finish their fight so that they can start and I admit, from personal experience, it's really easy to get caught up in 1v1 fighting and completely lose track of time.

I want to try to to block as much of the OOC drama of fighting as humanly possible by setting up a general rule-set. I encourage people to get to the point where they can comfortably free form without the need of rolling or any extraneous decision-making detail-- but they have to learn first and rolls are a good way to start. A step away from rolling is, since you'd already be accustomed to knowing how and when to block, choosing to take the hits that you simply cannot defend against instead of going with the instinctual desire to preserve oneself by any means necessary even if it means bending your character into a pretzel that doesn't make a whole lot of sense.

S'all I'm saying. I'm not saying rolls are better because they mean you're better, I know there's a level of chance involved and that's why I only intended to use it for people of relatively equal rank. So to reiterate-- if there are enough of you who want to only do free-form for events and official matches, that's perfectly fine with me and I'll add it to the rules.

But do you really want to use that against someone who admits they don't know what they're doing or they're not yet entirely comfortable with their level of skill in combat RP? In an event, won't it slow you down to have to correct them and rewrite posts?

Part of my hope for this is to see people doing -more- combat RP in all kinds of situations and I'd like people to eventually get to the point where they can free form without reservation or concern or fighting. Verbal. Fighting.


Sorry, was doing a few Ifrit runs! Actually, the easiest way to avoid OOC conflicts with people trying too hard is to simply add an OOC ref to the match. Which means, if there is a dispute the ref will handle it for them. They can make the decision of what they feel is best, and the fighters would in association agree to listen to the person's ruling over their own pride. The only problem I see with that is finding people who would be unbiased and wouldn't side with people they like over what was correct.

 Which I intend to try and find for Overseers also. I agree, an OOC ref will probably also be helpful and likely, they'll also be an IC ref anyway. So yes, this can be done.


RE: The Grindstone - Sigyn Shieldbreaker - 09-14-2013

UPDATE:

Updated the rules to include that free-form combat IS allowed in events and there WILL be separate events for them.

Likely, in order to start working out Champions, I hope that all of the people who elect to join the first event feel comfortable starting out as Journeymen.

Also, for future members, I would like to implement some sort of test where, if their character feels they are skilled in one particular art, they are allowed to duel one of the existing members and emerge at least at the Intermediate rank and be able to move up from there, bypassing the Novice rank altogether.

Also looking for characters who will be willing to act as Overseers, so if you think you're interested in that role, keep it in mind for when you join. ^.^

Nahv'ir and Val Nunh are both officially 'recruited'.


RE: The Grindstone - Martiallais - 09-15-2013

I still need to get recruited (officially) at some point soon. I'll nudge you on skype when I know I'll have plenty of free time for RP-fu.


RE: The Grindstone - Sigyn Shieldbreaker - 09-15-2013

(09-15-2013, 05:30 PM)Zarek Wrote: I still need to get recruited (officially) at some point soon. I'll nudge you on skype when I know I'll have plenty of free time for RP-fu.

Aye, sir! You can also add Jael'li Erasha'an if you have that time and I'm not about.


RE: The Grindstone - Sigyn Shieldbreaker - 09-18-2013

UPDATED:

 Added our times on Wednesdays and Saturdays after 10 pm EST for our 'meetings'; hoping enough of us are on to hold our official matches and events.

 I'd like any future members to please tell me if you -prefer- rolling or free form. I am probably going to post this information on the first page of the comments under my first post as ranks. Though... I really should consider starting a guild portal or something. If you are uncomfortable with RP combat, I invite you to see some of our matches and start out with rolling where an Overseer can help you through it a bit. So far our matches have been going brilliantly! I love to see how things turn out-- even if Sio has lost both her fights by falling over like a big klutz.

 Also, I'm proud to say that within the week of us existing (or less) we already have nearly twenty members. Sooooo happy about that, especially given that everyone has been really active so far.